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On successful completion of the course, the student should be able to:
- Understand and explain important algorithms and techniques for raster graphics in two and three dimensions.
- Model simple 3D-geometry objects in a visualization program.
- Program two- and three-dimensional graphic in a programming language with the aid of a graphic package.
- Define and use geometric transformations.
- Explain the algorithms and techniques necessary for transforming a three-dimensional virtual object on to a flat display with high realism.
Lectures and laboratory exercises. A laboratory engineer, student assistant and/or course lecturer is present at the lab. The students get training in development and use of professional software and hardware. The classes are split into groups of suitable size so that all students get access to necessary equipment and the help they need to solve the exercises. The exercises are done in groups. The problems for the students to solve, are typically development of own programmes.
The workload for the average student is approximately 270 hours.
1 semester
10
Autumn
Grimstad
Faculty of Engineering and Science