On successful completion of the course, the students should:
Have an understanding of E-sports in general and knowledge regarding the most played games.
Be able to play some of the most popular games in E-sports.
Be aware of ethical issues in games and sports.
Understand what a game is and why they are so important to people.
Understand the basics on how to compete in games and arrange competitions/tournaments.
Have a basic understanding of the human body and basic training techniques.
Be able to document play and distribute it using audio and video.
Contents
One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.
This course is the first of five practice courses. The main focus in this course is to establish a basic knowledge of different games and how to utilize them in different contexts. The different tasks will evolve around the other courses in the semester and provide a practical approach to them. This course also includes playing games as well as providing training tips and arrange a tournament.
Teaching and learning methods
The course will be divided into different modules, all with a practical approach. Tasks will be practical in nature and the course will also include training sessions and tutoring sessions in different games. Expected workload for the average student is 270 hours.
Examinations
Portfolio assessment with mandatory assignments. Graded pass/fail.
Information about the content of the portfolio will be given in Canvas by the start of the semester. There will not be arranged a postponed exam for the portfolio.
Student evaluation
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.