Øvensen, Elisabeth Cederberg; Scholz, Tobias Michael; Andersen, Rune; Prinz, Andreas (2024). DEFINING A GAMEFUL EXPERIENCE IN A LEARNING ENVIRONMENT. 16th International Conference on Education and New Learning Technologies. ISBN: 978-84-09-62938-1. International Academy of Technology, Education and Development. s 3824 - 3834.
Andersen, Rune; Scholz, Tobias Michael; Simonsen, Christian Robere (2023). LEVEL UP: UNLEASHING THE POTENTIAL OF ESPORTS FOR TRANSFERABLE SKILL DEVELOPMENT IN THE DIGITAL WORKING WORLD. ICERI2023 Proceedings. ISBN: 978-84-09-55942-8. IATED Academy. Chapter. s 1402 - 1412.
Pizzo, Antonio; Su, Yiran; Scholz, Tobias Michael; Baker, Bradley J.; Hamari, Juho; Ndanga, Leah (2022). Esports Scholarship Review: Synthesis, Contributions, and Future Research. Journal of Sport Management. ISSN: 0888-4773. doi:10.1123/jsm.2021-0228.
Scholz, Tobias Michael (2024). Esports for Transferable Skills Development in Post-Digital World.
Scholz, Tobias Michael (2024). Gaming-Kompetenzen als Change-Maker in Unternehmen.
Scholz, Tobias Michael (2024). Einführung in das E-Sport-Ökosystem.
Scholz, Tobias Michael (2024). Introduction to Company Esports.
Scholz, Tobias Michael (2024). Corporate Esports.
Scholz, Tobias Michael (2023). The Esports Ecosystem in the West.
Scholz, Tobias Michael (2023). Can AI replace HR?.
Scholz, Tobias Michael (2023). Finding the hidden talents through Gaming in times of digitalisation and shortage of skills.