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Tobias Michael Scholz

Associate Professor

 
Office:
A4022 ( Jon Lilletuns vei 9, Grimstad )

Scientific publications

  • Øvensen, Elisabeth Cederberg; Scholz, Tobias Michael; Andersen, Rune; Prinz, Andreas (2024). DEFINING A GAMEFUL EXPERIENCE IN A LEARNING ENVIRONMENT. 16th International Conference on Education and New Learning Technologies. ISBN: 978-84-09-62938-1. International Academy of Technology, Education and Development. s 3824 - 3834.
  • Scholz, Tobias Michael; Hamari, Juho; Orme, Stephanie; McCauley, Brian (2024). Introduction to the Minitrack on Digitalization of Work. Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS). ISSN: 1530-1605.
  • Andersen, Rune; Scholz, Tobias Michael; Simonsen, Christian Robere (2023). LEVEL UP: UNLEASHING THE POTENTIAL OF ESPORTS FOR TRANSFERABLE SKILL DEVELOPMENT IN THE DIGITAL WORKING WORLD. ICERI2023 Proceedings. ISBN: 978-84-09-55942-8. IATED Academy. Chapter. s 1402 - 1412.
  • Pizzo, Antonio; Su, Yiran; Scholz, Tobias Michael; Baker, Bradley J.; Hamari, Juho; Ndanga, Leah (2022). Esports Scholarship Review: Synthesis, Contributions, and Future Research. Journal of Sport Management. ISSN: 0888-4773. doi:10.1123/jsm.2021-0228.
  • Scholz, Tobias Michael (2024). Esports for Transferable Skills Development in Post-Digital World.
  • Scholz, Tobias Michael (2024). Gaming-Kompetenzen als Change-Maker in Unternehmen.
  • Scholz, Tobias Michael (2024). Einführung in das E-Sport-Ökosystem.
  • Scholz, Tobias Michael (2024). Introduction to Company Esports.
  • Scholz, Tobias Michael (2024). Corporate Esports.
  • Scholz, Tobias Michael (2023). The Esports Ecosystem in the West.
  • Scholz, Tobias Michael (2023). Can AI replace HR?.
  • Scholz, Tobias Michael (2023). Finding the hidden talents through Gaming in times of digitalisation and shortage of skills.

Last changed: 14.09.2023 07:09