On successful completion of the course, the students should:
Understand how digital security is connected to E-sports.
Be able to identify security issues when using digital platforms.
Understand, and be able to explain, proper online behavior.
Be able to identify and implement basic security measures for your online activities.
Understand privacy regulations and be able to explain them to others.
Contents
When working on digital platforms, we expose ourselves to many known and unknown factors. Most of them have no effect on us, but it becomes increasingly more important to understand the challenges connected to digital security. Online privacy is one key element that has become more important over the last few years.
This course will provide insight into some of the challenges regarding gaming in general and E-sports in particular. What challenges are we facing? Security is of great concern, and to be able to identify problems and dealing with them will be important. The laws and regulations related to for example privacy issues will also be addressed in the course.
Teaching and learning methods
The course is taught as a combination of lectures, flipped classroom, discussions, and mandatory tasks. Expected workload for the average student is 135 hours.
Examination requirements
All mandatory tasks must be completed and approved. An overview of all tasks will be presented in Canvas.
Examinations
Individual written assignment based on a case study. Graded assessment.
Student evaluation
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.